


Samantha is the one who dismantles the force field around Planet Doom, which allows Wade to do what he must. Her friends help her along the way, which makes their actions more grounded in genuine empathy/care as opposed to forming a dream geek team for the sake of it. Samantha's father was an indentured laborer at IOI, and she wants to avenge him and get back at Sorrento. In the film, it is Samantha who finds herself a prisoner at IOI - this is not a pre-planned act of bravery, but a tragic, emotionally-charged moment that ties into her backstory. For instance, in the book, Wade infiltrates IOI to lead a revolution from within. While Wade and his friends are fueled by heroic righteousness in Cline's novel, Spielberg handles the characters with greater nuance. This seems to be a decent-enough lesson, as Wade and his friends work together to topple the corporate tyranny of Nolan Sorrento (Ben Mendelsohn) and IOI.

He must refrain from repeating the same mistakes as Halliday and prove himself worthy of a VR system that essentially fuels reality. Halliday's final challenge, which emphasizes the experience of playing an Atari 2600 game without getting hooked on winning, gives way to a final test for Wade. While Samantha enjoys more agency in Spielberg's world, the book props her as a mission to be accomplished, a trophy to be collected. However, Halliday's backstory, which includes his inability to take a step toward the one he loves, reinstates the stereotypical nerd trope wherein folks like Halliday are socially awkward and unable to form meaningful relationships with women. The lesson is to "take a leap" of faith and essentially get the girl, which works in tandem with Wade's crush on Art3mis/Samantha (Olivia Cooke). The second challenge, which I personally find to be the most interesting one, brings Stephen King/Stanley Kubrick's "The Shining" to life in the most creative manner.
